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Friday, February 7, 2025

Theoretical instrument to Measure Time Dilation over Gravitation Force

 G'day,

I am here to chronical an idea I had for a theoretical instrument to measure what would basically be the effect of gravity on perceived time. This device could be theoretically used to measure to see if the dilation of time from the effect of gravity is noticeable in electronics as well as giving a way to measure the dilation.

The basic idea of the instrument is a long space-proofed cable containing a Optical Cable, Two wires for Data Signals, and Two wires for Power. This cable will be covered in layers of various materials to protect against cosmic background radiation as well as the environments of planets it is used to measure the Gravitation Time Dilation of. At either end of this instrument will be a small electronic enclosure that will serve to take in an incoming signal from each line, record how long it's been since the last signal, and then send that signal back along with the data it has collected. One end will have it's electronics able to be hooked into an array with other cells like it, each sending their data into the satellite the instrument is connected to.

The instrument will be calibrated in the depth of space away from the gravitational pull of most celestial bodies, essentially just signaling back and forth along the probes to zero out for the effects of it's own gravitational pull along with the travel delay of the data transmission through the wires, doing this multiple times and averaging it out over time to have an averaged zero, allowing it to measure external effects on the data transmission.

The probe array will return data to the main computer responsible for collect, calculating, and displaying the data. Each probe cell has four variables for each measure, a variable for the optical cable and a variable for the wire signal for each end of the probe. this 2x2 cell will then have the data averaged out over the types of wires giving the probe end average and then the data will have the further probe divided over the closer probe to get a rough dilation percentage experienced for the cell, which could be layed out as "((P1C1+P1C2)/2)/((P2C1+P2C2)/2) = D" (Apologies for the terrible formatting of that.) The data further can have the average time dilation per row or column of probe cells in the array and then an over all time dilation average measured out across the entire array, potentially also having the dilation divided further by the length of the probe cells used to gauge the gradient of dilation over the factor of gravity.

Finally, to operate the Time Dilation Measurement Device the Satellite would need to get into orbit of a celestial body, allowing the probe array to dip down into the gravitational pull of the celestial body before running a series of pings within the probe array to get an averaged out measurement over time.

I do not know how effective this would be at measuring this theoretical variable, but I hope someone out there may see this and be inspired in one way or another.

Thank you for your time,
W <3 L F


P.S. Sorry for being MIA, and Happy New Years.

Saturday, March 30, 2024

Update - 3/30/2024

 Heya Mates!

The Wolf Studios here and I wanted to write out a more fleshed out update after that last quick blip. It's been a while since I posted here, but I've been a bit busy with some stuff behind the scenes here. No crazy progress been made, buuuuut some fun news!


Our Hero!
< Available Now on Itch.io >

My first full release, Our Hero! is a lil side scrolling game inspired by the Chrome No Connection Dinosaur Game where you play Sargent Ratthew, a military intelligence messenger rat, whose goal is to deliver the intel as far into the front lines as you can. The game is a super simple I threw together with some art doodle for assets and by all means is very unpolished; However, I am quite proud to say that I have made a full game and released it in some kind.

Our Hero! was my way of learning how to use the Godot engine and is a culmination of the basics I learned about that engine over a small period of time, being made in roughly three days of work.

Secrets of the Dax'thuu

Unfortunately here I haven't yet made any more major progress on Secrets of the Dax'thuu, but I have still been slowly detailing and... admittedly adding more content that I will have to go through for it. It's been a hot minute since I last talked about it sooo if you are new Secrets of the Dax'thuu is a D&D Expansion Setting I have been working on that I wanted to make publicly available at some point. The more I work on it, the more I realize this setting is very geared towards my style of DMing and it may not really be super popular amongst many; However, there's a lot of content and fun ideas in it that I hope will be enjoyed when it finally releases!

Project: Ex Deo

Thisss one is a bit rough, but since I got into learning Godot this hasn't been touched, like, at all... HOWEVER, Lost, but not forgotten. Project: Ex Deo has been moved to the back burner till I am more familiar with the Godot engine.

5k Pageviews!

I am excited to say that the counter has broken 5k page views! this is thrilling to see and brings me great joy and I thank all of you for enjoying witnessing my various works, rambles, and etc.

Project 4

ooooOOOOoooo~ Mysterious project with only the number four to give you a clue on what it could meaaan!~ In all seriousness, Project 4 is kinda hype for me cause I came up with the entire idea and conceptualized a lot of it in a single sleepless night and it has been coming to me pretty easily and will likely just will itself into existence when I sit down and focus up on working on it. The hint I will give is it's related to TTRPGs and SOTDT

Wolf Jam 2024

I kinda almost forgot about reminders for Wolf Jam, not gunna lie; However, Wolf Jam 2024's submissions close in three days, after the submissions close I have some reviewers to help me go through this year's submissions if there are any. Afterwards I will give the theme for next year's Wolf Jam.

Other & Etc

It has been a bit of a quiet one for me, but I've been doing well, been busy though. I've been working on getting things done in my personal life so I can work on stuff with more security in my well being and etc, which unfortunately being... mortal... means I have to deal with that. However! No worries that it'll get in my way! Or the way of any crewww I might bring on cause, well, The Wolf Studios beyond just being my online self will also ideally blossom into an actual game studio someday... But for now, just me and my meme posts on Youtube and an abnormal number of projects being worked on at once.

Some other general news for recent times:
One of my [ Recent Videos ] has taken off and has peaked the records on my Youtube channel.
I have been banging my head against a wall to learn how to do from-scratch Voxel systems and also Twitch integrations in Godot. (Pls help me.)
I might be dusting off my FA soon to start posting on there again since it's been tooo long

annnnnd that's all I can think of.
Stay Safe, Maties.
- W <3 L F

Friday, March 29, 2024

aaaaaaaaaaaaaaaaaa

 aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa


Hi, henlo, it me, the CREATURE.


I still exist, I've been very distracted and "busy" with s t u f f f f


but, hey, look...
[ I learned Godot ]

well, "Learned"
I am still learning Godot, but it's all going well enough. I am just happy that I FINALLY have something to show for my game dev efforts.


If you've been wondering where I've been, essentially the prior is the answer to that, I've been deep diving trying to learn a bunch of stuff about Godot to make games with it and finally release a game and no longer feel like an absolute flop of a game dev. lol


Behind the scenes I've been mostly working on Godot, Art, and Secrets of the Dax'thuu stuff and I realized I haven't posted here or my Art blog in a lil bit. I have a bit of stuff to post, but coming soon I will do an organized update post SOON.


Keep Howling,
Wolf.

Sunday, October 22, 2023

Random updates and stuff

 Basically just here to say that...


I really need to get my Art Blog it's own pageview counter.

Thursday, August 24, 2023

A thought concept: Black Hole Stability & Existence

 I was just sitting here thinking about space and a thought crossed my mind.

When mass is drawn in to a central point through the effects of gravity it usually after a while just explodes back out, so with that being said, how -does- a black hole form?

What level of force does it take to condense matter down so hard that it's density exceeds it's ever present need to not be condensed?

Does a Black Hole need an extremely cold mass of matter?
If so, how does it not heat it up beyond Black Hole Criticality?
Does it form from collapsing stars?
If so, how does the star not go super nova before?


A black hole by all means is an Anomaly,
But Anomalies may be the key to understand what existence is.


- W <3 L F

Sunday, July 9, 2023

Wolf Jam 2024

Wolf Jam 2024 is getting an early announcement on the theme for next year!


This year's theme:

Rogue-Like


It's a bit early to announce, but since Wolf Jam isn't really super well known I thought I'd give people a really long time to get the ball rollin with their ideas.

Reminder: Wolf Jam is an 18+ Jam with a focus on NSFW twists to popular Genres.

I made Wolf Jam with the intent of helping inspire people who are interested in NSFW Game Development to give it a try or to give NSFW Game Devs something to make them think and possibly inspire new ideas.

I hope you all will have a great time!

- W <3 L F