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Friday, May 7, 2021

Random Art Tips!

 Hello! So, this may not be very well known, but I am an artist on the side when I am not focusing on programming and I wanted to make a list of art tips kinda geared towards newer artists. Enjoy!

  1. Never be afraid to begin: know that no matter what no one expects your first piece to be the Mona Lisa. That fear of taking the first step will only keep you from starting a very relaxing, stimulating, creative, and at times even profitable hobby. If you are too scared to draw something, then follow a tutorial or do the classic... Draw a fish. Fish are extremely easy to draw and can be a nice ice breaker for beginners.

  2. Join an Art Community: As odd as it may sound, being an anonymous artist in an art community can help you meet great artists who are more than willing to give you tips and tricks on drawing. For example, Furries have a Very welcoming community with thousands of artists who all love what they do with a burning passion. These communities can provide great stepping stones for a new hobby or even a career.

  3. Start over if you need to: Starting a piece over may seem like a waste of time even if the piece isn't turning out the way you want, but I can assure you that redoing a piece only gives you a higher chance of making it just the way you want. Never stick with the first thing you draw, try stuff out and see what works. You'd be surprised what works out.

  4. Find inspirations: This is a much more rather abstract and personal thing, but look into yourself and your surroundings for anything the inspires you. Something to rile your thoughts and draw out your creativity.

  5. Simplify: Sometimes if you worry too much you'll miss out on the bigger picture. Take time to simplify things, focusing on one layer of details at a time, building your skills from the ground up.


    And that is it, for the time being. I hope these tips can help you get into the swing of things!

    Keep howling,
    Wolf.

Saturday, March 27, 2021

Just one of those moments

 Just sitting here watching a vid on r/InsaneParnets and just thinking like
"Bloody fuck, if it wasn't for the protection of opinions..."
And then realizing that shit like Flat Earth and Anti-vax are very much not opinions and spurred on by misguided preachers and false shepherds who seek nothing more than to gain off of the degradation and rot of the collective mind of society.

Comrades, if you see someone begin to believe in things that go completely against facts, help them by showing them what a "Credible resource" means. Don't worry about the pseudo-sciencers (I.e. people who believe in things like crystal healing or what ever it is called) let them live their delusions, but... please please please don't let these things just go with out a word... My mom started with gardening and slipped into crystals and next thing I knew she was talking about chem trails and conspiracies and slowly driving me ever past that fine edge before irritated and suicidal intent. 

Wednesday, January 6, 2021

Why?

 Why?

to all you whom fight and divide ourselves, our world, our lives

The heretics who burn our home and kill each other...


Why the bloody can't you go one day with out killing each other?


made it quite clear that humanity is doomed to eternal war.

a shame.

I thought there could still be hope.

but hope has been burned by your self-righteous greedy desires to always find something else to blame when we're all bloody responsible.


I try to keep this blog to just more happier stuff, but I just need to speak my mind sometimes... and rather than speaking to people I care about and showing my rapidly deteriorating mental state to them, I breathlessly sigh into... this. I don't even know if anyone reads this blog. The statistics say there is at least someone who looks.


so... uh... hi.

stay safe, friends, for the reign of chaos comes.

Thursday, December 10, 2020

Cyberpunk 2077 Review - Pre Play Review

Preplay Review

This is a little review I want to do before playing the new game Cyberpunk 2077. To make it clear, I do not yet own the game and all of my analysis on it is from an outside perspective of someone who doesn't have the game yet. Likewise, I wasn't a part of the hype train either, I didn't much take note of Cyberpunk 2077 till around 2018 when I found out about it and it's predecessor table top game, Cyberpunk 2020.

 

Graphics

From a first look I see a beautiful game that, while may not meet some people's expectation, I feel like is exceptionally beautiful. Between the implementation of ray tracing and the immense implementation of things like bump maps and normals all coming together in a well crafted environment and it looks amazing, even on a stream that had to use lower quality for streaming reasons.

Game Design

As far as the game design elements, it seems like a well thought-out game as far as the environment goes. There seems to be many little things scattered about to encourage you to try out a talent and it also includes a save system which allows you to throw down saves when ever. This can be a bit jarring for people who are used to the use of respawn points like in other Open World RPGs or general Open World Games, for example the use of hospitals as respawn points in single player GTA V or the respawning nearby in the GTA V Online.

Along with that, the game seems to really keep well to it's Retro 80's style aesthetics, a style I personally love due to my love of the look of Neon blanketed cities that come alive at night like a personal project I am working on. The outfits are quite fitting as well, having high levels of tech implemented into some while others show of the change of how people see decency or outfit based freedoms along with self confidence.

With that said though, there is another thing I will touch on and that is the design of Items and Combat. When it comes to the combat and items the game takes a much more looter-shooter approach, as many say, having weapons that you just toss aside for better weapons. The game also has crafting which seems to be falling into the same trap as crafting in most RPGs where the reward is no where near worth it. I will have to play it myself to know for sure, but I do have some suggestions on how to improve this system coming up with my next topic.

Mods and Customization

Mods, Mods, Mods! I love mods and Cyberpunk 2077 gives me chills of excitement to bite into with the rest of the modding community. While this game is released, there will definitely be many modders (including myself) who are gonna flock to the game to expand it in their own visions from mods that will add quests, to followers, to weapons, to armor. Mods will come and it will be amazing when they do... or If they do. The thing is, the game is new and not many people will be modding it right off the bat, but if CDPR releases something to allow us to mod it easily there will be many, many, many mods to come.

To continue my thoughts on the items, if CDPR does not go about changing the crafting system and item systems there will definitely be mods that will come in to change it themselves. I personally would like to see the ability to make modular weapons that you can customize to your own liking and upgrade as the game goes on with your own signature design... perhaps even call it just that, signature weapons... No one tell Ubi though or they may have a cow about it (Cough, Division 2, Cough). Likewise, I envision that there will be mods to overhaul fashion in the game, allowing you to change your character's appearance separate from their stats and maybe even add new types of equipment like collars or arm guards.

Along that same vein, I do hope that some options to change the GUI comes up some time cause it will probably help out a lot of people including those who are partially or fully color blind.

Expectations and Closing Statements

I think I am gonna have quite a lot of fun with this game, when ever I do get it, and I do feel like CDPR are definitely not done with it yet. If I am to predict their next actions, they are probably focusing work on taking out bugs and fixing up some story elements, making their strengths stronger, and probably will work on the other bits that are lacking later.

As for my expectations, I do feel like Cyberpunk 2077 will be a new game I add to my "Thousand of Hours Played" list as I take to the streets of Night City and take to the code of the game. Who knows, I may even make some outfits of my own in the game from a certain project I am working on, since they'd probably fit so well.

but that's all for now, So I will see you in Cyberpunk 2077, Samurai.

Thanks for Reading and Keep Howling, Wolves.

Saturday, November 14, 2020

Vale, Unus Annus. Memento Mori.

 Unus Annus has ended.

and we are left here...

What next?

We all move on...

Find something new to watch...

Or we can make something new...

I pose to you, comrades...

Unus res.

One Anything.

This is, to you all whom read, a challenge... To...
Make
Do
Create
Anything every day.

Now, you can either do this as an every day thing...
Or for these days, from November 13th to November 15th
Make something each day.
the 13th to 15th shall be our... Memento Mori.
To commemorate this tremendous event... challenge... and community.
Let us come together and all create.

Vale, Amici.

Sunday, October 25, 2020

Interesting idea

So I was thinking about models and what not cause I was thinking about how to make models and how to effect models with physics when I thought of something...

Imagine  a system that allows you to squash or stretch models based on your own set parameters.

for example, when doing cloth simulations you will often run into the issue of when you put the model's arm down to their side the model will collide with the other part of the model. if you make it so they can just go through, the physics won't know what to do... but what if you made it so that there is something there that can define how the model would react in the situation. Accurately and realistically squish and change the model temporarily to reflect it like arms pressing against the side, pants pulling in a stomach, thighs squished by tight clothes, and just general parts of the body when pressed against other objects.

Perhaps there could even be a way to define this through weight painting as a primitive form of a proper physics engine that could simulate that.

and if physics engines can accurately simulate cloth, water, fat/flesh, and actually change models on the fly, then imagine what could come next...

Wedging simulations, Destruction Sims, Etc! So on and So Forth!

Monday, September 28, 2020

Wolf's October Creator Challenge Announcement!

 This is the Announcement for the 2020 first annual...

Wolf's October Creator Challenge!


Simply put, this is like Inktober, but instead it is for any Creator! Youtuber, Artist, Writer, Musician, Poet, No matter what you make you can partake! The prompts will be below so have fun and good luck, Creators! These aren't hard prompts, they are just jumping points for you all.

  1. How excited are you for October?
  2. Beast
  3. Star
  4. Battle
  5. Hope
  6. Pain
  7. Fantasy
  8. Sci-fi
  9. Peace
  10. Adventure
  11. Dragon
  12. Loss
  13. Resolution
  14. Satisfying
  15. The start of a story
  16. Conflict
  17. Rising Tension
  18. Climax
  19. Resolution
  20. Lingering Questions
  21. Zombie
  22. Amorphous
  23. Mimic
  24. Beauty
  25. Realistic
  26. Landscape
  27. Bob Ross
  28. Idol
  29. Deity
  30. Moment of Truth
  31. End